=8th= Desert Rats Batallion

 

Conflict In Europe - Inter-Clan Competition Rules

 

 

As this competition is the same as the Euro-Domination Clan League it will be run as per their rules however to make it a little more interesting we have a few notable differences,

 

The objective is to dominate Europe by attacking your opponents countries as well as Defending the countries you already occupy,

 

As we all know our community has a varied range of members whose skill level is higher and sometimes lower than others, with this in mind and due to the fact we would like this competition to not just be a 1v1 option we have decided to add a few rules of our own making, the must notable will be the chance for you to form an alliance with other members who can assist you in the defence of your countries and in turn offer the alliance a chance to dominate the European scene,

The competition will last for
3 months, during this time to allow for new members to take part in it they will be allowed to join at any time throughout the competition.

 

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Awards

 

There will be an AWARD for the winner or alliance who hold the most Countries at the end of the 3 months in the form of

 

The Conflict in Europe

Domination Medal

 

 

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Country Assignments

Number of Active Countries

 

There are 43 Countries available countries in this competition and each has been allocated a particular COD2 map, most are stock maps but some are custom maps that require downloading for the matches,

To download the map if you have not already got it just click the name of the map below for your download to begin,

 

 

 

Borisovka

Badbreizh

Bridge 2

Peaks

POW Camp

Tripoli

Warsaw

Neuville

 

 

If you download the maps from here, choose “save as” and “all files” then edit the extension to .iwd, if you do this correct you can paste the file directly into your main folder



Assigning Countries To Begin The Competition 

 

To get the competition started each player will be allocated 2 maps at random, these countries will be “YOUR TERRITORY


Once these have be randomly selected you will be able to begin your domination challenge, to invade another country you will need to have under your control a country which shares a border with the country you want to invade, if you do not have a country that meets this requirement you can opt to attack another country further away, however to do this will require you to initiate an “Airborne Invasion” on that country, if you decide to use this option your attack will be penalised as you will not be able to support your invasion.

 

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Invasion Information

 

Land Invasion Information

 

A “Land Invasion” will be where one country borders another country meaning that there is nothing to stop one player from attacking another except the army that occupies the country, when this is the case there will be no additional credits (such as airborne invasion credits) issued to the defending player except the penalisation placed upon the player who occupies the most countries, (see handicaps below)

 

 

 

Airborne Invasion Information

 

An Airborne Invasion will be required if you wish to attack a country that you do not have a border with, when this option is used your attack will be penalised depending on the amount of countries you have to fly over to initiate the attack as follows,

 

Airborne Invasions & The Round Penalisations For Using Them 

1

If your country borders another country, there will be no credits applied to the defending player as it will be classed as a “Land Invasion

2

If you need to jump a single border to attack, the defending player will be credited 2 rounds towards the 11 required for he/she to successfully defend their country.

3

If you need to jump 2 borders to attack another country, the defending player will be credited 3 rounds towards the 11 required for he/she to successfully defend their country.

4

If you need to jump 3 borders to attack another country, the defending player will be credited 4 rounds towards the 11 required for he/she to successfully defend their country.

5

If you need to jump 4 borders to attack another country, the defending player will be credited 5 rounds towards the 11 required for he/she to successfully defend their country.

 

 

 

When a players country is attacked and a post added to the “Invasion Challenges” thread by a member stating their intention to invade your country, you will not be able to accept another challenge for this map from another player, further to this if you have attacked a country and failed to capture it you will not be able to attack it again until it has been attacked by another player


A defending player will have to accept any challenge received unless:

 

 

 

1

They are either playing or named as a substitute for an official match within 1 hour of match taking place

2

Either player is due to attend an official training session within the clan

3

The player has already played 2 matches in this competition on the same night

4

The servers are being used for another match – we will add extra servers if required

5

The player is about to play a friendly match within 1 hour

6

They are going offline within 1 hour of requested match start time

7

They defended the country against invasion from the same player in the last attack

 

 

 

Rule Update: - If it is noted that you fail to accept a defence for a country that you occupy from a player without a valid excuse or by using a reason/s from above excessively to keep control of the country you may find that a “population uprising” within that country has forced you out of power, in this event the country will be available for occupation by other players only, after a player has won the country you will be free to attempt to invade it again

When you accept a defence on a country you occupy you must play this before any attack you do from it, the reason for this is to make sure that you are still in control of any country that you initiated the attack from,

If you lose the defence then any attack from it will be cancelled, the easiest way to confirm this is for you to defend the country then attack from it, if you get attacked after this state that you have an attack pending before you can defend the country 

 

 

Choices Of Side And Pistol Bash Information

Any player that Occupies a country will have the choice of which side he/she starts on - Allies or Axis,

If the country that you intend to invade is un-occupied, when the challenge is accepted a pistol bash will determine who has choice of side,

 

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Alliance Information – How to Form An Alliance

 

Positives of Forming An Alliance

 

The 1st requirement for forming an alliance is that both players must have countries that border each other,

 

Provided this requirement is met players have the opportunity to attack or defend as a team, this can involve some members defending against 2 players alone, however as you also could form an alliance you can request for another player whose country borders yours to help you out with your defence.

 

Admin Update:

To attack a country as an alliance the following must be met,

1, Both alliance members countries must border the country you are attacking  - 2, Both alliance members must border each others countries

 

If an alliance is formed and wins an attack on a country that alliance will hold the country together, the country will be displayed upon the Conflict In Europe map with only the colour code of the player who initiated the attack on the country,

 

In the event that 1 player loses their country which borders the country they have an alliance in, they will still be able to help defend the country but will not receive any credits for an attack within this country (See Downfalls of Forming an Alliance Below)

 

If they are challenged and one fails to show up for the defence then the match will continue with whoever is available.

 

The opportunity to form an alliance will be useful for the members who wish to play this competition but think they are not quite strong enough to compete on their own, simply form an alliance with someone before playing a game

 

 

 

Downfalls Of Forming An Alliance

 

The Defending player receives a credit of 1 due to defending against an alliance on their own “EXTRA” of the handicap system

 

Any player that helps out with a defence/ invasion of a country that is successful will occupy the country equally with the original defender/invader, in the event that this player decides to end the alliance in that country he/she will be given 2 round credits towards his attack on the country meaning that for them to take control of the country fully they will only need to win 9 rounds in a match

 

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Occupying A Country



The first player to reach 11 rounds wins the match

 

 

If you begin with an airborne invasion credit and/or a handicap credit these will be combined before the match starts and both players will be expected to agree the total in the “Invasion Challenges” thread on the website, the match is effectively over once 1 player reaches the required score to either Invade or Defend the map,

 

It is NOT necessary to complete the full match rounds of 20 after one player has won, but in the event of an error it would be better for you to do this, Make sure you know what is required to win a map, if you are unsure ask for help in deciding from an Admin, we will try to confirm the totals required on the match thread once you have accepted a match.

 

If the score is level then the same rules as on Euro-Dom will apply - I.E. PB to decide sides then 1 round to decide match

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Country Maps

 


Countries & the Map Associated With Them


All countries have been allocated either a custom map or a stock map, this is the map which “MUST” be played,

If you are found to be playing a map other than this the result will be void and your challenge will be cancelled.

 

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Entering your Match Results

 

After you have completed the match the winner will be required to submit the score into our forums, it will also be necessary to take and post a screenshot with your result, failure to do this will result in the attack being classed as a failure and the Occupying member will keep control of the country 

 

 

This Is The Required Format For Entering Results:

 

 

Date Played

Obviously the date the game was played on

Country

The name of the country that was played for

Occupier

The name of the player that occupies the country you attacked - If a free country add "Un-occupied"

Attacker

The name of the player that attacked the country

Occupier Allied With

The 2nd player who defended the country – If a single defence – add “NONE”

Invader Allied With

The 2nd player who attacked the country – If a single assault – add “NONE”

Score

Final Score inclusive of any credits/handicaps added

Screenshot

The screenshot of the score

 

 

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Competition Updates


Conflict in Europe Map Updates


The Conflict in Europe map will be updated most days to reflect the most recent activity,

 

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Player Disconnections/ Interruptions/

 

If a player loses connection during the match he is able to rejoin, the quickest way to do this is to type /reconnect into your game console, the round you disconnected on will be lost but you may continue to play on.


Handicap -System

There will be a handicap system in an attempt to make the games a little fairer across the board - the handicaps are shown below

 

For Alliance Attacks/Defences - Handicaps are only taken into account from the player/s who originally set the match up and on the countries under their control

 

 Matches will take place as per normal but if the attacker/defender has a handicap credit both sides need to agree the total before the match starts so that all players know what is required to win the game

 

For Alliances, both Members total occupied countries are added together, the defending player will receive the following credits towards their total

 

 

 

1

Handicap of (0) if you hold 3 or less countries

2

Handicap of (1) if you hold 4 countries

3

Handicap of (2) if you hold 4 - 9 countries

4

Handicap of (3) if you hold 10 - 14 countries

5

Handicap of (4) if you hold 15 - 19 countries

6

Handicap of (5) if you hold 20 - 24 countries

7

Handicap of (6) if you hold 25 or more countries

 

 

Players Not Participating

If it becomes clear that a player who holds a number of countries is no longer participating in the competition there countries will be removed and become available for invasion.


Rule Amendments

The rules may/will be amended during the season to ensure the fair running of the competition.

 

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